hoi4 destroyer spam. More speed and lower visibility is always good. hoi4 destroyer spam

 
 More speed and lower visibility is always goodhoi4 destroyer spam  Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually

Go to hoi4 r/hoi4 • by Mobius1424. 5. HoI4 Dev Diary - Ship Designer. Whenever you get air. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). For single player you just steal others countries navies. Go to hoi4 r/hoi4 • by. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Set the fleet to convoy raid mission with: split. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. I usually use the name of the class "retrofit. Morale an important program for improving the cooperation of human subunits. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Spam divisions/planes. If you like to make smaller 10 width armor divisions though, it won't be that useful. Destroyer Class: All-Around Destroyer. Destroyers: Best Engine, Any Torpedo, Radar. 016. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. I just naval bomb it out of the water without much effort. Testing anti air. Spam submarines and tell them to convoy raid off your coast. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. 3 comments. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. New comments cannot be posted and votes cannot be cast. They'll do the bulk of your ship damage for the first year or so. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. If you leave a sub group on "always engage" orders, you can see this. 45 votes, 18 comments. the. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Given this purpouse it shouldn't have engineers, recon or military. this guide focuses mainly on the hoi4 surface fleet. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. 800 Tacs and 1200 CAS will literally wreck them. Tank destroyer (TD). Sort by: Open comment sort options. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. You should always add exactly one float plane catapult to all of your capitals. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Now, the same analysis but for 1943 tech:. Torpedoes are OP right now. It's probably not the most effective, but it works in a pinch. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Having a ton of navs basically guarantees you’ll win. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Go to hoi4 r/hoi4 • by. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Landlocked nations need not worry about this problem. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. You have to research that variant after researching the basic tank chassis. In that case I usually design destroyers with the. There are two main types of Roach, air Roach and no-air. Battleships. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. In addition I have a better template that adds AA and logistics. The way naval hit probabilities work in hoi4, it's a reasonable concept. It does not change anything else. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Each paratrooper unit has a “weight” given by its template. Medium battery vs light battery. Except that ships don’t run out of fuel in HOI4. Heavy TDs are best, but IC intensive. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. There are essentially two metas. Infantry can also be upgraded to the point where they can handle. 363K subscribers in the hoi4 community. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Radar cruisers and aa capital ships are useful as well if you can afford them. High level subs with experienced commanders can avoid most detection/damage as well, so you're. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. Air Roach is generally considered stronger. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. I'd say they are just fine. 1, each battalion weighs 0. Build fast ships with Radar and spotter planes. All Hail Him, The Secret Master. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Bait them into encirclement or just out murder them. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Reply. Go to hoi4 r/hoi4 • by. Only 200 naval bombers can take part in a. Get your whole main army as 5inf + engineer. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. 6 IC/HP. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. Go to hoi4 r/hoi4 • by KLord878. 404 5. 763 6. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. They are sitting ducks unless you upgrade them. This thread is archived. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Radar tech matters much more than AA tech due to its effect on accuracy. If they hit 0 manpower before you you win. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. unless they have better coverage of sea zone then naval ones. 5 production per day. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. I feel like an armor system would counter destroyer spam. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. The Super Heavy battleships take far too long as well. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Anti-Air II. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. Duplicate Template 1 and create Template 2. But you desperately want the Armor. Keep your subs out. Let me explain. But you can just spam light attack on light cruiser. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. The carriers covered the Mariana's, PI Sea, Bismark Sea. New Germany Meta. Go to hoi4 r/hoi4 • by DukeOfIncels65. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. Don't let your navy engage for. Each hull type contains a number of module slots. Attacking is easy. The advice given seems to be the current standard. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Destroyer Hull: 1x. this division is the most efficient. It’s pretty simple, but takes focus to make it efficient. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. You should aim for a total of at least 4-5 destroyers per cruiser. we will not be talking about anti submarine warfare in this guide. Neither of. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. paradoxwikis. That makes planes far more important than infantry. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. Naval bombers delete the screens, subs kill the convoys and capitals. They win a few battles but I don't seem to make progress. Finally, use destroyers for your torpedo attackers. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. However, if you run into carriers, they will wreck capitals no matter what. If they hit 0 manpower before you you win. Alex_brunius Field Marshal. and lost the Fuso to the USN destroyer screen. I alternate between those two, recruiting. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. What you want is for your infantry to be able to hold long enough against tanks so. Subscribe to downloadExpanded tank designer. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. Then, I deleted the contents of the HOI4 folder and tried again. As we all know ships in Hoi4 have been completely changed the old. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Turn your 18 width infantry with shovels into 40 width 14-4s with R. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. There are essentially two metas. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Focus on bombing enemy ships, and plan naval invasions. 1; Reactions: Reply. It does not change tanks' stats. I stumbled into decision of which of the 2 choices I should pick as the US. Jun 7, 2016. 366K subscribers in the hoi4 community. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). They win vs 80~ ship fleet with about 4 damaged ships. 23. This guide is based on the naval meta of hoi4 multiplayer. You can change the icon of each ship class in the ship designer, if desired. In an infantry divisions org is not a problem. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. DD and Naval Bomber spam. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Your actual aircraft are the worst of three. Tank destroyers are worth it situationaly on multiplayer games only. Put the surface fleet on strike force in the english channel. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. After a few months of aerial bombing, send in your navy. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. Personally for me CLs are the winners of this update, in a flashback to the game’s. The most one could expect is that more anti air means that a ship would take around 30 naval. 0 unless otherwise noted. infantry for organization 17w. 1936 Battleship. Swap two SPAA in for one tank out. Colosso95. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Exploring the testing I have done to establish the best ships for surface combat. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. increased number of convoys covered by each destroyer on escort from 10 to 12. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. 6, which is barely enough. Doctrines and such is also important. My last heavy cost 16 production. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Pretty damn cheap for its effects. k. Destroyers should be at least 4 per cruiser. In Europe, a heavy tank destroyer is really handy. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Each support company weighs 0. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Go to hoi4 r/hoi4 • by. Archived post. could be. Roach destroyer spam always works due to random. Yes, adding super heavy TDs to infantry divisions is "best". The Ai cannot handle it. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. Nobody mentioned the obvious: upgrade the ships with AA. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Join my discord:. ProcessTruster • 6 yr. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Torpedo cruiser. For the record, my play style is usually just spamming naval mines because that's all I understand. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. You can put groups of DDs on Invasion support to have them tag along with the troop transports. This is from a livestream I did on twitch on Thursday last week. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Paradox needs to really study themselves some actual military history. And take of those mods. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. Invade Poland ASAP. Morally corrupt or given to vice. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. Maybe go for breakthrough instead. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Puppet and annex to get the fleet. 1-Guard The Coasts. But in general, which is superior. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. May 28, 2010 15. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. EpicSos • 4 yr. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. ago. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. . Yesterday, I tested a few things. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Also flanking and encirclement. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Jump to latest Follow Reply. The first is to give the tank high soft attack, but very low hard attack and piercing. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Improved vanilla technology icons. 10 to 1 advantage easy. #4. Air defence. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. That makes "super marines", thus the name "space marines" from warhammer 40k. . The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. 1. Subs are the best scouts, best convoy raiders, and best minelayers. They work very well and are very powerful still. During battle, they can form the bulk of a screening line to protect. Which makes them much more difficult to sink. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. This is because ships that can't hit other ships will run. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). 65, which is about 21. M8oMyN8o. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. destroyers also get one shot by p. or spam naval bombers and kill the entire british fleet after a while. Content is available under Attribution-ShareAlike 3. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Colosso95. Same result. Type A fleet is the lazy bastard approach. Good news: it's better at dogfighting than the 1940 heavy fighter. much everything, so you need light cruisers to do the heavy lifting. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. I like to use my subs as long range scouts. . AI has no answer to sub 3 spam. Creating a task force composition will also activate automatic reinforcements. For comparison, the BC1 costs 6853. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Start Building heavy TDs but dont use them yet. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. In this video I look over the potential new naval meta. Kaisha. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. How you get there is up to you (I use surface strike fleets, in the first meta). New comments cannot be posted and votes cannot be cast. I would say subs are the most OP. Set them to convoy hunt. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Target cost 5200-5300. Contents. " Upgrade the things you want to upgrade and save it. have 10k planes in 1939. . Barbarossa and No Step Back. 792 votes, 42 comments. light battery 1 its cheap, destroyer guns. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Battleship can do it better, but you might. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. 6) Escort group/minesweeping. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. Always add radar to your ships. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. I decided to test out what anti air does exactly for a ship. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. this is good but don't spam these as screens. Which can be sometimes the case because of the longer range of the tactical bombers. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. Whenever you get air superiority spam nukes. If you can afford artillery, give it everyone. l to ensure that your capitals are effectively screened. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier.